![]() ![]() In the latest commit the id is stored as an alternative name in the bone, so this kind of morphs can be imported now. ![]() The name becomes the bone name in Blender, but animations and morphs refer to the id which was not found. Meipe's golden palace has a bone with name = lLabiumMajora1 and id = Right Big Labia. Normally they are the same, but sometimes they are not, e.g. Bones both have a name and an identifier. In Blender, that would correspond to changing the head location in rest pose, which simply is somethat that can not be done. Some morphs seem to change the pivot point (center_point) of some bones. Recently I have come across two kinds of problematic morphs, and the latest version imports one of them.ġ. I can get more specific if needed but surely I'm not the only one. For some I can make new shape keys but it's a lot of extra work when I don't understand why they don't import. It will import most of them but still leaves out some critical morphs. If you can, then I'd say your environment is set up.īlender is not importing all morphs for geografts. See if you can compile a trivial shared library and a command line app that links it. With it, your code compiles quickly, and is optimized by Apple to produce blazing-fast apps specifically tuned for the CPUs in iPhone, iPad, and Mac. The powerful open-source LLVM compiler for C, C++, and Objective-C is built into Xcode and available from Terminal. ![]() Not a program, but a shared library, or whatever the Mac lingo for the same thing is. I use Rider for that on my Mac and under Linux. I've been messing around with creating a DotNet Core 3 layer for accessing SDL 2. I believe I need to do a console program. I'm hoping that whatever dev environment Macs use is more UNIX than Visual Studio, and the Makefile I use on UNIX will largely work. I can help with general C++ stuff, but won't be of any use with Mac specific stuff that differs from POSIX. It has been several weeks, but wasn't I supposed to test something in C++ on my Do you have a development environment set up? If so, I can pull out the HD exporter code into a separate project, and then your task will be to get that to build. ![]()
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